The article features the game "Findus 4". The CD copy protection was causing problems even when the game was sold back then. As a result, the publisher itself published a patch to remove the copy protection to make it compatible with Windows versions > NT5.0.
The patch is still available in the Internet Archive. The diff between the originally shipped binary on the CD and the officially patched version from the publisher might be beneficial for further reverse engineering though.
Director (and Lingo) is how I got started before moving to Flash and ActionScript for ad agency projects. Was such a fun time to be a developer - you could build whatever you wanted online and brands were being pretty adventurous.
I learned Director (and Authorware) a little in school. But by the time I graduated, Flash was the standout, and I specialized in it for almost a decade.
I did an odd interactive media course in college - not CS but lots of programming in various languages.
I loved Director and used it for many assignments. Made so many CD-ROMs, even 3d games using Shockwave and models we'd make in 3DS Max.
It was fun graduating and trying to get a job in 2003! Realising CD ROMs were becoming a thing of the past and having to immediately teach myself HTML and Flash.
On reflection it set the tone for the 20+ years of continuous learning and language swapping!
For sure. It’s coincidence, but a couple weeks back I had a frontier LLM decode one of those old Director games and port it to run in a web browser. Took about 2 hours. (it did re-use existing OSS libraries): https://github.com/foxtacles/findus3
(this even happens to be part of the game series the author is talking about in the blog post)
I’ve been decompiling and reversing games for over a decade before LLMs came into the picture. The most recent models are incredibly powerful. Basically no reason left to do any manual reversing anymore (if you only care about the end result)
I loved Director and used it for many assignments. Made so many CD-ROMs, even 3d games using Shockwave and models we'd make in 3DS Max.
It was fun graduating and trying to get a job in 2003! Realising CD ROMs were becoming a thing of the past and having to immediately teach myself HTML and Flash.
On reflection it set the tone for the 20+ years of continuous learning and language swapping!
I’ve been decompiling and reversing games for over a decade before LLMs came into the picture. The most recent models are incredibly powerful. Basically no reason left to do any manual reversing anymore (if you only care about the end result)
I'm sure for these older games they'd succeed most of the time.
https://wiki.scummvm.org/index.php/Director/Games?hl=es-ES