Still no built-in way to collaborate with other musicians, it seems. While I understand the technical difficulties, it's also very frustrating to work remotely with other musicians on an Ableton project. I don't need real-time Google Docs like editing, but it would be nice to have something better than "freeze the project, dump it in Dropbox, and don't touch anything until they've made their edits".
Any Ableton Live users here that can chime in on how they solve that?
This is a pain point for me as well, but I'm not sure what solving this would truly look like. At the moment whenever I'm collaborating with anyone else, one of us will have the "primary" project file containing the entire mix/session, and the collaborator will be sent all stems individually, and they'll send their stems back for ingest in to the main project. It's pretty clunky, but it prevents the awkward "I don't have that plugin/VST/etc" issues that passing project files has.
I dream of a git-like workflow for Ableton, ideally with some sort of clever solve for the inevitable missing device issue (maybe freezing could solve this with some tweaks?).
I'm also curious to hear from others on how they solve this, especially when collaborating remotely.
This is the recurrent pain point I have and see my friends have with Live. An exported project always has something missing/blocking.
The procedure to ensure your project is properly fully exported should be one button in a single place, not a 4 steps checklist in different configuration views.
An easy way to share a project with collaborators. This is obviously hard because of the gazillion VSTs and multiple platforms that Live supports, but if I could just share the bare bones project (channels, tempo, and all built-in plugins that all Live users have) it would already be an improvement over the current situation.
In terms of workflow I can imagine a "shared project" view in Live that loads the shared bare bones project file and allows you to easily lay your own tracks on top (with whatever VSTs you have installed locally), and then allows you to freeze and share those recordings as audio in one go, in the shared project.
I love that it is not only clean and usable, but also they somehow managed to make it cool in a very minimalist and utilitarian way. It is like a digital version of a sleek physical synth with very raw industrial design. Reminds me of how NAD amplifiers look ugly-beautiful with their greyish chases.
Funny! I think fl studio ui is the worst, ableton is better than fl, and bitwig much better than both. I guess it really is just personal preference or maybe we mistake familiarity for ergonomics because we build muscle memory for tools and then if we try anything else, it'll obviously feel worse because we don't know how it works.
For me it was through comparison I realized this. I used some other DAWs and found Ableton to just make sense. They jam so much into a simple UI that it all just makes sense.
Same. To be honest I tried using FL Studio (back when it was "Fruity Loops") and it never fully clicked with me. Live immediately made sense, it's been home ever since.
I really liked the DAW itself, but how does it handle VST's? I tried setting my studio up on Linux with Bitwig a while ago and it was causing me a lot of pain and I gave up. Ableton is the only reason I still keep a dual-boot.
VSTs work perfectly fine in Bitwig. Whether a plugin supports linux is a different question though. I've tried to run windows VSTs via yabridge under linux but that was barely usable.
They have a custom wine version that is built specifically to fix ableton issues on linux. I haven't tried this myself but I have heard good things about it on their discord.
Are Linux audio drivers good enough? At one point they were not reliable enough from a timing perspective but I have no idea if that's been fixed or not.
Depends what you mean by audio drivers, if you mean the audio subsystem, Jack has always been good for pro audio, and pipewire (the modern default) can be configured to be good too with the right packages. In terms of timing (latency you mean?) I have zero complaints using Jack via pipewire on a proper audio interface.
If you mean device drivers, it can be a bit hit or miss, generally stuff works but for example I have an SSL audio interface and while the audio works, it's missing a lot of the configuration options that the Windows drivers give you around customisable audio routing.
I like Ardour, but when choosing btw Ardour and Reaper - if you work with many VSTs or just exploring, this may be an interesting read:
https://ardour.org/plugins-in-process.html
all plugins in Ardour run in the app's process, so if one crashed - you might lose the project.
But UX for MIDI editing in Ardour is so much nicer than Reaper's to my taste.
New to music production but really want to give it a try. Can somebody please recommend resources/courses for beginners and which Abelton edition to buy: lite, intro, standard, suite? Also I was wondering if it is worth to buy akai mpk mini (play) to start with?
Not Ableton Live specific, more general knowledge for music production: I can highly recommend the courses from Audible Genius: Syntorial and Building Blocks.
Keep an eye out for their black friday deal(s), usually they have a really good package deal on BF (when I got it too).
Then Seed to Stage on YouTube has amazing videos on a bunch of topics, all very much focused on Ableton Live.
Part of this answer depends your specific budget/financial situation. I've been an Ableton user since 2014. I bought Live 9 Lite at the time (probably came included with a midi device I bought), because I was still in undergrad and wasn't sure if I was going to stick with it. Looking at my order history, I later bought Live 9 Standard and used that until 2018 when I upgraded to Live 10 Suite (I've since upgraded to every new version of Suite on release, including 13).
My advice, if you have the budget, get Standard and upgrade to Suite later (at a discount). Suite is _nice_ but it's really mostly bells and whistles that you don't "need" to get from Ableton. Suite has a ton of included sound packs and instruments that are certainly useful but may not be useful to you.
As for the Akai MPK Mini, that's going to be entirely subjective IMO. I've bought several midi controllers over the years, and I've settled on a few key pieces that I'm happy with. The Arturia KeyStep 37 is the perfect keyboard for my desktop. It has enough range in a compact form factor and doesn't have any features I don't need (I'm not affiliated with Arturia).
If you don't already have a midi keyboard, I would suggest grabbing an affordable one!
Get the basics of the software and basic music theory, then search your questions online as they come up.
The hardest part when I was starting was finding genre-specific advice on music production. It really took digging to get the nuggets of what felt like a trade secret. Now, though, there is a massive flood of video tutorials for just about any niche of music.
For music theory, flip through The Jazz Language by Dan Hearle. You may not need everything in there, but it will get you up to speed on contemporary music vocabulary.
Iirc lite was free. I think thatd be a good start. Only limitation (iirc) was that it gave you only 8 channels which as a beginner should be more than enough. Has stock instruments that also should be more than enough. And there are loads of free VSTs, software instruments and effects
I would start with intro. Lite is only offered bundled with certain hardware products.
The biggest difference with intro is that you are limited to 16 tracks, and some of the software plugins aren't present. If you are new to music production then this should hardly matter to you. You will be able to get a good sense of whether you enjoy working with Ableton or not, and you can always upgrade later.
akai mpk is great! On tuts and such; I really enjoy "You suck at music production" youtube channel, who happens to use Ableton. Overall with music though, imo it's often time trying out combination of effects/instruments/midi that makes for the best learning.
I personally bought a midi keyboard that included some free starter stuff including a limited version of ableton mine is https://www.arturia.com/products and works well with mac osx and all the mainstream DAWs .
I think Real Time Audio is hard to get right. Creating a Digital Audio Workstatio (DAW) was what inspired the creation of Zig - the creator felt that it was such a difficult problem that current languages weren't sufficient. I bet it will be less trivial for AI to clone Abelton than the Adobe suite.
Yes, it’s pretty unforgiving. Low latency and live performances leave no wiggle room - software must be low latency and highly reliable. You can’t afford to drop one in 10000 buffers.
nonsense. you have to be very careful in designing audio software. the entire soundchain has to compute within the buffer window or you WILL get bad stuttering output. you can choose slow responsivesness or extreme optimization, and for real time performance only optimization works.
FL Studio is the most ethically licensed software I've ever used. In 2002, I paid $150 and have received lifetime updates since then. No ads, no renewal fees, no nerfing of my license to push me into a higher tier. Just the latest version every time it came out, from v3.4 to v26.
Contrast w/ Ableton, where you pay about that much every upgrade. Or something egregious like Adobe.
I'm actually rooting for FL Studio to NOT be cloned, respect to the way they ran their business, hope people pay them their money.
I think DAWs at the level of Ableton live are going to be hard to replicate, and at best, they will be a toy for not serious producers... Imagine working for 80 to 120 hours into a project that has 120 tracks and then the whole thing crashes on you. Not saying this cannot happen with Live (that's why it does backups on the background). What I'm saying is that companies like Ableton earn me more trust because I know they are serious about their work and more reliable.
I mean, vibecoded apps can be fine if you are editing just an image, or a small video you are editing for nothing serious, as a beginner, etc.. but for people that is serious about making videos or making songs that take a lot of effort and time, paying 159 euros to upgrade every 3 to 4 years is a no-brainer (I already pre-ordered it).
There's a lot of code under the surface that you'll never know about unless you happen to need it. It will be really hard write a prompt that recreates all functionality.
And I agree that the assets are a big barrier. If you look at Logic Pro X (my tool): it needs some 80GB for the full install without getting anything else. And without other software, you can expand it with extra loops and sample packs. I guess the interface to those can be reverse-engineered, but even that's a barrier.
I think a one-shot (if that's what you're suggesting) clone is somewhat unrealistic. I agree with you.
On the other hand, refining/tweaking over time may get you closer. I'm quite far down this road, having created a DAW of my own flavor.
It's absolutely not perfect, nor is it a production-level app or even clone, but I trust it for electronic music production because it, like many other programs, does the basics well.
That's another point worth making about the assets. They're a barrier as someone builds them over time. You might have 2000 (example) custom presets and audio file alterations in Ableton and use them as your "sound" as a producer.
Thinking names like Kaskade, Deadmau5, etc. Plenty of others.
Going back to the code, reverb is the example that illuminates the difficulty of cloning in my day-to-day. Sometimes quite explicit in songs, and sometimes hiding just enough in the background. But IMO - stands out immediately when it sounds "off" as I lack a better description.
Anyhow, here's my song from my DAW in case you're curious! Note that it's not mastered so you'll need to crank your volume somewhat.
If you’re determined you can always buy packs and such. It’s really that stability and QoL/tooling you’re paying for. If your program is crashing multiple times every session - not to mention sometimes losing your work - it’s just going to kill any drive you have to create. And as you track more and more things, the ability to navigate all those tracks becomes even more critical, because eventually you will just become overwhelmed with what’s in front of you and the inability to move through it.
Adobe not withstanding none of these programs are ever that expensive either. I understand everyone has a different budget but if you can’t scrape together $100-$300 to buy essential software for something you want to do, then you probably have bigger issues on your plate. Hell, reaper is what? $40?
The compression gate has a "Transients" knob, which I think may be the only option currently. It's just one knob so it's a pretty blunt tool. I wouldn't call it a good option.
I don't know what Ableton have done to that webpage but 3/3 attempts to open it in Chrome on Android have caused a crash when I try to scroll down. Oh well, I guess I'll need to find out what's new in Ableton 13 somewhere else.
So much good stuff there, hard to pick a favorite. Also cool to see that the device list in channel strips is finally stable (it’s been an options.txt thing for years)
If I were considering this as a Christmas gift for a 16-year-old who likes making things in Garage Band, would the Lite edition still be a step up, or should I more seriously consider the next level up?
If you buy them a midi keyboard or controller it will usually come with a lite or introductory license. The push is fun but a real keyboard feels special and the pads and sliders and knobs really make Live feel like a real instrument rather than just a piece of software
That said you do get a ton of cool stuff with the higher editions
A subscription to splice or other sample/preset libraries opens up a world of possibilities as well
Having the full edition also makes it possible to use more of the example projects and templates out there, and you can follow along with the tutorials from Mr Bill too!
I'd say Ableton lite is still a step up, and gives you familiarity with the Ableton interface, which means you are primed for using one of the bigger editions. However, if said 16-year-old does not currently have a midi keyboard / controller I would look at buying one that includes bundled Ableton Lite as the gift. Something from the Novation Launchkey range would fit the bill.
Ableton suite is amazing because of all the content you get with it (instruments, effects, samples), but lite comes with enough to get you going and you can always add vsts and samples from 3rd parties.
You don't usually purchase the Lite version, you get it with like a $50-100 worth of hardware from the likes of AKAI or Novation or whatever.
It has a hard limit of 8 tracks, Intro doubles that to 16, while Standard is the first version without limitations. Intro should be more than fine for most beginners.
Lite is far too limited and you can't buy it on its own anyway, it only comes included with various hardware. Intro is limited to 16 tracks, Garage Band to 32 tracks. There's various other limitations too. Ableton has generous educational pricing though (50% off).
Can you elaborate on the AI powered workflow(s) you'd like to see in Ableton? As a creative I'm quite averse to AI integration in tools like this but as a technology enthusiast I do see a future where AI can be employed here for efficiency without compromising creative integrity.
Yes. http://Tonos.music is the one I've been working on. Timber is a competitor that got $5m in funding from Adobe.
We seek to complement the user by giving them access to a mix and master engineer, not replacing them like with Suno. We've got a booth at MONO sf this weekend at the Midway in SF, come find us! if you're on the fence, email me for a promo code to the conference!
How would you compare it to something like Landr or Ozone for mastering?
The problem I have with the AI mastering is it seems to be a bit clumsy with making the master fit the song. A lot of these tools just have simple buttons like "low, medium high", and seem to default to really squashing the dynamics to achieve maximum loudness. I have worked with both human mastering engineers and AI mastering, and I would say a decent human mastering engineer is noticeably better at feeling out the songs and finding the right balance.
We're focusing more on the mix down part as that's more objective and less subjective and Landr/Ozone already exist so we're not starting off specializing in mastering. With additional time/funding what I'd like to build is the ability to let the user specify a specific reference track and not
just an artist for the AI to use as a reference.
To your question though, it's a chatbot so tell it you want your track to sound like eg Polo and Pan, it'll look for ways to enhance it in their style rather than a simple small/medium/large knob. It'll load one of the built-in mastering chains and tweak the settings on those, or if you have a preference, you can tell it that too.
Any Ableton Live users here that can chime in on how they solve that?
I dream of a git-like workflow for Ableton, ideally with some sort of clever solve for the inevitable missing device issue (maybe freezing could solve this with some tweaks?).
I'm also curious to hear from others on how they solve this, especially when collaborating remotely.
The procedure to ensure your project is properly fully exported should be one button in a single place, not a 4 steps checklist in different configuration views.
In terms of workflow I can imagine a "shared project" view in Live that loads the shared bare bones project file and allows you to easily lay your own tracks on top (with whatever VSTs you have installed locally), and then allows you to freeze and share those recordings as audio in one go, in the shared project.
Yeah, I know... personal taste :)
It is cheaper, supports Linux and I start to think it is also the better DAW.
It's on flathub so you can try it on any distro and see if you like it.
https://github.com/shibco/ableton-linux
They have a custom wine version that is built specifically to fix ableton issues on linux. I haven't tried this myself but I have heard good things about it on their discord.
There are even projects like this that let you restore the missing parts and use it elsewhere, but it's kinda buggy: https://github.com/velkajelka/linux-native-ableton
If you mean device drivers, it can be a bit hit or miss, generally stuff works but for example I have an SSL audio interface and while the audio works, it's missing a lot of the configuration options that the Windows drivers give you around customisable audio routing.
You might need to tweak kernel settings for better latency https://wiki.archlinux.org/title/Professional_audio#Optimizi...
all plugins in Ardour run in the app's process, so if one crashed - you might lose the project.
But UX for MIDI editing in Ardour is so much nicer than Reaper's to my taste.
https://learningmusic.ableton.com/ https://learningsynths.ableton.com/
Keep an eye out for their black friday deal(s), usually they have a really good package deal on BF (when I got it too).
Then Seed to Stage on YouTube has amazing videos on a bunch of topics, all very much focused on Ableton Live.
My advice, if you have the budget, get Standard and upgrade to Suite later (at a discount). Suite is _nice_ but it's really mostly bells and whistles that you don't "need" to get from Ableton. Suite has a ton of included sound packs and instruments that are certainly useful but may not be useful to you.
As for the Akai MPK Mini, that's going to be entirely subjective IMO. I've bought several midi controllers over the years, and I've settled on a few key pieces that I'm happy with. The Arturia KeyStep 37 is the perfect keyboard for my desktop. It has enough range in a compact form factor and doesn't have any features I don't need (I'm not affiliated with Arturia).
If you don't already have a midi keyboard, I would suggest grabbing an affordable one!
The hardest part when I was starting was finding genre-specific advice on music production. It really took digging to get the nuggets of what felt like a trade secret. Now, though, there is a massive flood of video tutorials for just about any niche of music.
For music theory, flip through The Jazz Language by Dan Hearle. You may not need everything in there, but it will get you up to speed on contemporary music vocabulary.
The biggest difference with intro is that you are limited to 16 tracks, and some of the software plugins aren't present. If you are new to music production then this should hardly matter to you. You will be able to get a good sense of whether you enjoy working with Ableton or not, and you can always upgrade later.
Good luck with the music!
SketchUp, after Google offloaded it, became paid software.
All these FL Studio, Ableton, etc.
SketchUp has already been cloned as Ketchup. I wonder if FL Studio and Ableton will soon be cloned?
pretty sure someone is already doing egui rust clone.
Contrast w/ Ableton, where you pay about that much every upgrade. Or something egregious like Adobe.
I'm actually rooting for FL Studio to NOT be cloned, respect to the way they ran their business, hope people pay them their money.
I mean, vibecoded apps can be fine if you are editing just an image, or a small video you are editing for nothing serious, as a beginner, etc.. but for people that is serious about making videos or making songs that take a lot of effort and time, paying 159 euros to upgrade every 3 to 4 years is a no-brainer (I already pre-ordered it).
And I agree that the assets are a big barrier. If you look at Logic Pro X (my tool): it needs some 80GB for the full install without getting anything else. And without other software, you can expand it with extra loops and sample packs. I guess the interface to those can be reverse-engineered, but even that's a barrier.
On the other hand, refining/tweaking over time may get you closer. I'm quite far down this road, having created a DAW of my own flavor.
It's absolutely not perfect, nor is it a production-level app or even clone, but I trust it for electronic music production because it, like many other programs, does the basics well.
That's another point worth making about the assets. They're a barrier as someone builds them over time. You might have 2000 (example) custom presets and audio file alterations in Ableton and use them as your "sound" as a producer.
Thinking names like Kaskade, Deadmau5, etc. Plenty of others.
Going back to the code, reverb is the example that illuminates the difficulty of cloning in my day-to-day. Sometimes quite explicit in songs, and sometimes hiding just enough in the background. But IMO - stands out immediately when it sounds "off" as I lack a better description.
Anyhow, here's my song from my DAW in case you're curious! Note that it's not mastered so you'll need to crank your volume somewhat.
https://on.soundcloud.com/grJ3e8EAzMc87pFzLX
Adobe not withstanding none of these programs are ever that expensive either. I understand everyone has a different budget but if you can’t scrape together $100-$300 to buy essential software for something you want to do, then you probably have bigger issues on your plate. Hell, reaper is what? $40?
I’m working on two ARA-2 plugins so this is a small bit of good news.
You get lite with hardware purchase or in some magazines.
https://help.ableton.com/hc/en-us/articles/209775685-Get-a-L...
That said you do get a ton of cool stuff with the higher editions
A subscription to splice or other sample/preset libraries opens up a world of possibilities as well
Having the full edition also makes it possible to use more of the example projects and templates out there, and you can follow along with the tutorials from Mr Bill too!
Ableton suite is amazing because of all the content you get with it (instruments, effects, samples), but lite comes with enough to get you going and you can always add vsts and samples from 3rd parties.
It has a hard limit of 8 tracks, Intro doubles that to 16, while Standard is the first version without limitations. Intro should be more than fine for most beginners.
I'm not a fan boy of any companies or tools, but Live has continued to impress me with each release.
We seek to complement the user by giving them access to a mix and master engineer, not replacing them like with Suno. We've got a booth at MONO sf this weekend at the Midway in SF, come find us! if you're on the fence, email me for a promo code to the conference!
The problem I have with the AI mastering is it seems to be a bit clumsy with making the master fit the song. A lot of these tools just have simple buttons like "low, medium high", and seem to default to really squashing the dynamics to achieve maximum loudness. I have worked with both human mastering engineers and AI mastering, and I would say a decent human mastering engineer is noticeably better at feeling out the songs and finding the right balance.
To your question though, it's a chatbot so tell it you want your track to sound like eg Polo and Pan, it'll look for ways to enhance it in their style rather than a simple small/medium/large knob. It'll load one of the built-in mastering chains and tweak the settings on those, or if you have a preference, you can tell it that too.